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Roles & Contributions

Team Lead
Lead Game Designer
Lead Narrative Designer
Programmer
Lead Concept Artist
Lead Sound Designer


For Timmys' Revenge, I helped the team coordinate and design the core gameplay mechanics, crafting an engaging narrative, creating concept art, final art, and the game's user interface.
 

Timmys' Revenge

Project Brief

This project was done as part of the Campus Game Jam 2024, in which we were tasked with creating a game for the theme "Annihilation".

Synopsis

Unleash chaos and embrace annihilation in this 2D top-down shooter, as you battle endless hordes of zombies to the death, purchasing new weapons to face the relentless oncoming threats.

Important Links

Resources used

Game Engine

  • Unity 5

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IDE

  • JetBrains Rider


Programming Languages

  • C#


Art Editor

  • Aesprite

  • Photoshop


Sound Creator

  • Sfxr


 

Process Work

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